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Old Aug 13, 2009, 07:02 PM // 19:02   #61
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The directional pointer shows up on the U map when you're following someone specifically, I think. Hovering over the 'dots' will show you where everyone is. Useful if you're watching people split off and such.

When watching a match, press "P" and you'll get the normal party window. Click the white box and the top to get a new one for the opposing team.

... no, I don't watch too much obs
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Old Aug 15, 2009, 07:21 AM // 07:21   #62
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Originally Posted by [DE] View Post
Calling spikes frequently allows for more pressure to be applied to the other team. If your warriors are waiting to unload adren, or your casters are waiting to use a spell, you're losing out on possible damage that could push the other team over the edge. This is why you see rawr calling a lot of spikes, even when not everyone is ready or has the ideal skills recharged. The other players assist the caller as much as they can, however the main focus isn't to get a clean spike off everytime- instead it's to output enough damage where the opposing monks can't keep up, allowing the smaller spikes to get through.
Just to elaborate on this somewhat... The point in a lot of spikes isn't to straight out get kills. There are a couple of other very good reasons for calling them. As DE pointed out one of the main reasons is pressure. Catching spikes once every 30 seconds is pretty easy if it's the only thing your monks have to do. Calling them more often ensures that more prots and energy are being thrown around by opposing monks, which makes them ill prepared to deal with later spikes.

The other reason which I really wanted to point out is coordination of offense. Straight up damage isn't the only thing that goes into a spike. Rangers and dom mesmers for example typically have very little direct damage to contribute to a spike, so they're usually better off throwing an interrupt at a monk or timing a shame/diversion to land. Coordinated disruption is far more effective than randomly throwing out your shutdown. Spiking often with strong disruption on the spikes is a very very good way to burn opposing monk energy, as they nearly always have to react to said spikes, often eating your shutdown in the process. It could also potentially result in disabling of a key defensive skill, in turn forcing kills or a wipe. Spikes are also a good opportunity for even your monks to coordinate removal in order to force more pressure.

Basically, unless you're running a dedicated spike like Omega, then the best way to go about killing the opposing team is to burn their monks energy, and that will not happen if you wait 30 seconds between every spike for meteor (or whatever) to come up.

This is a really nice video though, and it really shows off the level of coordination needed to be successful in GvG. From the responses in this thread this sort of thing seems very helpful bridging the gap between low pvp/pve and high end pvp. WTB moar!

Last edited by Revelations; Aug 15, 2009 at 07:31 AM // 07:31..
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Old Aug 16, 2009, 04:49 AM // 04:49   #63
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Shouldn't have the music over the speaking, that's an important part. And where's the part about drawing a match and losing your cape trim? Haha, show the less inclined players that.
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Old Aug 16, 2009, 07:00 AM // 07:00   #64
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Good clean vid, i actually learned something (Given the fact i almost never get into serious PvP)
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Old Aug 16, 2009, 02:54 PM // 14:54   #65
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Nice video, I guess when you play alot togheter you don't have to explain what you're doing.
When my guild gvg's there are alot more strategic comments ("they're splitting, I'm after them", "Flagrunner incoming")
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Old Aug 17, 2009, 08:58 AM // 08:58   #66
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I enjoyed this video very much. It gave me a good reminder of what I've been out for a while. I cant wait to be doing that again, also the music and vent chatter was excellent.
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Old Aug 20, 2009, 07:00 AM // 07:00   #67
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Originally Posted by Leather Square View Post
Shouldn't have the music over the speaking, that's an important part. And where's the part about drawing a match and losing your cape trim? Haha, show the less inclined players that.
Surely if you're going to be mad, you should be mad about rawr vs vZ more than that.
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Old Aug 20, 2009, 07:57 AM // 07:57   #68
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Hey,

The vid is too cool, the quality is impeccable and it feels like u listening on vent as well.

I hope that you make more vid like this in future.
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Old Aug 20, 2009, 08:19 AM // 08:19   #69
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Now I understand all the qq when stuff gets nerfed . I feel like PvP now; not just RA (I used to enjoy that?)
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Old Aug 20, 2009, 08:24 AM // 08:24   #70
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nice, it made me long for my old competitive gvg days...
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